The RPG mechanic appears to be broken for me. If I click evolve, it will display the points I have obtained but when I buy a part, it gets reset to the default amount, so I cannot use the points I have obtained. The RPG mechanic looks cool. Please look into it and try to fix it.
Otherwise, the game runs much better now and I could actually play for 1 hour without a crash. Pathfinding has been improved and big creatures feel better now. Keep it up, champ!
It's so rad to see someone making a game inspired by Spore! I was curious, do you plan to add scaling of "bones" for creature creation like spore had? Specifically modifying the spine shape and sections on specific parts (like upper leg vs lower or sections on antennae).
Great work with this! Can't wait to see what you do going forward!
Yes I have a big species editor overhaul planned which includes procedural spine and limb drawing + scaling. I'd like to do part morphing as well, but have not had time to do enough prototyping to make any promises yet about that feature.
I've recently added the first pass of tutorial content, but more will be coming. :) Are you receiving quest prompts once you've started the game as your species?
The concepts of the game like befriending, mating, breeding (when do I get to breed again? Do I only get to breed each mate once? What does breeding season actually do?), requests (what is the point of actually doing them besides roleplaying being nice to your tribe?), temperature and sleep (couldn't notice any effects from temperature and being tired) are pretty vague and could be more well explained.
Making a big creature will have it fill out most of the screen, which is very obnoxious and prevents you from watching your creature's beautiful animations. Adjusting the zoom depending on creature size and/or letting you zoom out farther would help a lot. I also made my creature quite tall with long neck and long legs if that matters.
Pathfinding can be kinda broke sometimes. I couldn't fulfill the request of bringing my offspring a rock because his pathfinding broke. Could be another large creature exclusive problem.
Finding friends and mates again is very difficult, and losing your nest is frustrating. A map with friends, mates, accepted quests and nests marked would be nice.
Combat is definitively... something. Targeting the right enemy without accidentally hitting your friends was a way bigger challenge than anything the enemies ever threw at me. I think I only ever took any damage once or twice.
Brooding to speed up your egg would be a fun feature.
My main gripe with this demo is that it runs very poorly on my PC, but I guess that is a pre-early access problem and I respect that it is hard and takes time to make a game well optimized. I couldn't get very far because my game crashed twice.
If anyone else reads this and has performance issues, I would suggest changing "borderless windowed" to "full screen". It helps a lot.
On a positive note, the game feels pretty satisfying to play. Big creatures feel very powerful, but hard to maintain and need lots of food as a balance. Forming a family is fun. My creature is adorable.
Thanks so much for playing the game and for your thorough feedback, hearing these kinds of issues / frustrations is extremely helpful. :D I'm glad you enjoyed the game and concept even with any early access struggles you encountered.
Looks like it could be a really fun game! But I was playing on an Xbox controller and the look sensitivity was much too fast, making it unplayable. Definitely would recommend a look sensitivity option (I browsed the settings menus to try find it but didn't have any luck, so if it does exist, maybe make it easier to find?).
Thank you for sharing :) I don't know much about Intel Iris cards, but after doing some benchmark comparisons, I'd say this is likely the cause. There's a lot going on graphically.
Hi there! I'm very happy to hear Adapt has a fan! I'm hoping to get a new update out with some tutorial and questing basics in early Feb. Climbing won't be released for a while, but is absolutely planned. There's no set date yet, but I'll be working on it after the game is released into early access.
camera is so bad I couldn't play it. I died once after having my camera locked I wasn't able to eat. Also, never clear what was making me lose health. All I did in the game was walk around and eat food but I was still losing health
While they will share some logic, hands will likely be part of a separate update set. I'll see where it would fit on the roadmap; but hands are definitely planned.
the recent update has made things less finnicky, though i do wish the other creatures fought each other. and that carnivores actively searched for their next meal and other in-depth stuff, it's great. some things i'm happy about:
nectivores are less broken.
the UI is less broken, and less cluttered.
It's easier to understand what's happening.
and that this game exists.
doing great, try not to overwork yourself (take a breather when you can, take breaks from the screen, yada yada.) and have a great week end!
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The RPG mechanic appears to be broken for me. If I click evolve, it will display the points I have obtained but when I buy a part, it gets reset to the default amount, so I cannot use the points I have obtained. The RPG mechanic looks cool. Please look into it and try to fix it.
Otherwise, the game runs much better now and I could actually play for 1 hour without a crash. Pathfinding has been improved and big creatures feel better now. Keep it up, champ!
Will the full version be free or will it cost a kind of money?
I try giving my babies food and they don't eat, also when an animal is following me they don't run only walk
It's so rad to see someone making a game inspired by Spore!
I was curious, do you plan to add scaling of "bones" for creature creation like spore had? Specifically modifying the spine shape and sections on specific parts (like upper leg vs lower or sections on antennae).
Great work with this! Can't wait to see what you do going forward!
Yes I have a big species editor overhaul planned which includes procedural spine and limb drawing + scaling.
I'd like to do part morphing as well, but have not had time to do enough prototyping to make any promises yet about that feature.
You rock, Paul! Keep making rad things!
Hey Paul, will there ever be a version for Mac? Thanks
Sadly I don't have any plans to port to Mac at this time.
will there be a tutorial in this game
I've recently added the first pass of tutorial content, but more will be coming. :)
Are you receiving quest prompts once you've started the game as your species?
Press tab and then select the quest tab.
It provides a basic tutorial.
The concepts of the game like befriending, mating, breeding (when do I get to breed again? Do I only get to breed each mate once? What does breeding season actually do?), requests (what is the point of actually doing them besides roleplaying being nice to your tribe?), temperature and sleep (couldn't notice any effects from temperature and being tired) are pretty vague and could be more well explained.
Making a big creature will have it fill out most of the screen, which is very obnoxious and prevents you from watching your creature's beautiful animations. Adjusting the zoom depending on creature size and/or letting you zoom out farther would help a lot. I also made my creature quite tall with long neck and long legs if that matters.
Pathfinding can be kinda broke sometimes. I couldn't fulfill the request of bringing my offspring a rock because his pathfinding broke. Could be another large creature exclusive problem.
Finding friends and mates again is very difficult, and losing your nest is frustrating. A map with friends, mates, accepted quests and nests marked would be nice.
Combat is definitively... something. Targeting the right enemy without accidentally hitting your friends was a way bigger challenge than anything the enemies ever threw at me. I think I only ever took any damage once or twice.
Brooding to speed up your egg would be a fun feature.
My main gripe with this demo is that it runs very poorly on my PC, but I guess that is a pre-early access problem and I respect that it is hard and takes time to make a game well optimized. I couldn't get very far because my game crashed twice.
If anyone else reads this and has performance issues, I would suggest changing "borderless windowed" to "full screen". It helps a lot.
On a positive note, the game feels pretty satisfying to play. Big creatures feel very powerful, but hard to maintain and need lots of food as a balance. Forming a family is fun. My creature is adorable.
Thanks so much for playing the game and for your thorough feedback, hearing these kinds of issues / frustrations is extremely helpful. :D
I'm glad you enjoyed the game and concept even with any early access struggles you encountered.
I hope I could helpmaking the game the best it could be.
Wow! looks like a more mature and focused version of spore! Will download and give it a try. If you need peaceful ambient music let me know!
Lot of potential! I love this kind of projects
Looks like it could be a really fun game! But I was playing on an Xbox controller and the look sensitivity was much too fast, making it unplayable. Definitely would recommend a look sensitivity option (I browsed the settings menus to try find it but didn't have any luck, so if it does exist, maybe make it easier to find?).
Looks like a fun game to explore!
This is great feedback, thank you. I do plan to add a look sensitivity control for both gamepad and MKB. :)
I think I mated with a man cos didn't get no babies
Will there be a option to lay your eggs inside of animals like wasps can?
Basically what parasite stuff might we get.
Currently this isn't planned; but it's a very interesting idea.
Do you have to download both the prologue and the generator zips??
No, sorry for the confusion.
The World Generator is only for bug-testing a GPU issue some users with Intel HD / UHD cards are experiencing.
cool but olaggy
I've love to know what kind of machine (CPU, GPU, total RAM) you're running the game on.
I have the 11th Gen Intel r coretm i5-1135g7 processor 12g ram and intelr irisr xe graphics card
Thank you for sharing :)
I don't know much about Intel Iris cards, but after doing some benchmark comparisons, I'd say this is likely the cause. There's a lot going on graphically.
Anytime and oh okay that makes sense
Instant wishlist, keep up the great work!
Yay! I'm glad you're enjoying the game :D
Hi Paul,
Comments from my son Zachary (13yrs):
"Dear Paul,
I really like your game on Steam.
I have two questions:
- when is the next update coming out?
- when is a climbing feature going to be added?
Thanks Zac."
Cheers -Brian
Hi there!
I'm very happy to hear Adapt has a fan!
I'm hoping to get a new update out with some tutorial and questing basics in early Feb.
Climbing won't be released for a while, but is absolutely planned. There's no set date yet, but I'll be working on it after the game is released into early access.
when will this/will this become a browser game? Ive been looking for a game like this or Spore for YEARS!
Adapt requires an install to play, browsers simply can't support the game's complexity. May I ask why you asked about browsers specifically?
I only have a chromebook, my brother owns a desktop but he wont let me do anything on it even though i bought games for him to play with me.
How do you mate? I can't figure it out, all I can get to is courting, not really sure about the progressing of the species
Once you've courted an animal, you'll be given the option to mate. I've releasing another update today which further simplifies this process. :)
My major questionis, when will flight come out? And multiplayer.
see what i did there? Questionis?
Flight has no date yet, but Is very much coming. Sadly Adapt wont support multiplayer, as the scope was just too large as a single developer.
camera is so bad I couldn't play it. I died once after having my camera locked I wasn't able to eat. Also, never clear what was making me lose health. All I did in the game was walk around and eat food but I was still losing health
I've published a number of camera improvements. I'd love to hear your feedback if you get a chance to play again.
question- would hands be bundled with wings/flight? as i didnt see it on the road-map-.
While they will share some logic, hands will likely be part of a separate update set. I'll see where it would fit on the roadmap; but hands are definitely planned.
is this accessible on mobile?
Sorry, but Adapt is too large for mobile.
add fully aquatic life Paul plz
the recent update has made things less finnicky, though i do wish the other creatures fought each other. and that carnivores actively searched for their next meal and other in-depth stuff, it's great. some things i'm happy about:
nectivores are less broken.
the UI is less broken, and less cluttered.
It's easier to understand what's happening.
and that this game exists.
doing great, try not to overwork yourself (take a breather when you can, take breaks from the screen, yada yada.) and have a great week end!